《网络创世纪》经典游戏复盘
关于这个视频
在 2018 年 GDC 小组中,Raph Koster、Starr Long、Richard Garriott 和 Rich Vogel 回顾了《网络创世纪》的构建和运行过程中的正确与错误。他们分享早期的坦诚故事,包括玩家行为和服务器架构。
HN 为什么推荐它:HN 推荐它作为透明的 MMO 事后分析,并作为“碎片”一词起源于 Ultima Online 的故事的来源。
“如果你对 MMO 游戏着迷,那么这款游戏值得一看。它们非常透明。绝对很棒的视频。”— HN 评论 · 2018 · 原文
查看英文原文
A 2018 GDC panel where Raph Koster, Starr Long, Richard Garriott and Rich Vogel look back on what went right and wrong building and running Ultima Online. They share candid stories from the early days, including player behavior and server architecture.
Why HN likes it: HN recommends it as a transparent MMO postmortem and as the source of the story that the term 'shard' originated with Ultima Online.
“This is a much watch if MMOs fascinate you. They're very transparent. Absolutely great video.”
原视频频道:GDC Festival of Gaming · YouTube 18.4 万次观看







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