探秘《Noita》的技术与设计
关于这个视频
在 2019 年 GDC 会议上,Nolla Games 的 Petri Purho 解释了 Noita 物理引擎的技术方面,包括将落沙模拟扩展到大型连续世界以及添加可破坏刚体。它还展示了新兴物理如何驱动游戏玩法。
HN 为什么推荐它:对于任何构建落沙或像素物理模拟的人来说,这都是首选话题,一些评论者表示,他们以此为基础建立了自己的引擎模型。
“如果您想更深入地了解该主题,强烈推荐。”— HN 评论 · 2022 · 原文
查看英文原文
In this 2019 GDC session, Petri Purho of Nolla Games explains the technical side of Noita's physics engine, including scaling a falling-sand simulation to large continuous worlds and adding destructible rigid bodies. It also shows how the emergent physics drives the gameplay.
Why HN likes it: It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.
“Highly recommended if you want to dive deeper into the topic.”
原视频频道:GDC Festival of Gaming · YouTube 28.8 万次观看




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